![]() Similar to previous two years, I will be using the format in which the Version number is determined first, then a Beta number follows. My goal is to always make less versions, but we're at the mercy of 1) EA's updates, and 2) Our own curiosity in determining the best values. This thread moves fast, and versions get updated. With sliders, it is always a balancing act, fix one thing - potentially break the next. From there, it's about collaborating and finding workarounds for those problem areas. We will always test on Default first, then identify the main areas to look at. With so many values to be looked at, and those values being in 1 point increments, it is very easy to come up with multiple versions of sliders. So, it only makes sense to test in that same environment. You are investing in sliders for a reason, and most of the time that is to play in Career Mode. The goal is always to achieve the closest realism the game gives us.Īlways in Career Mode. ![]() We have been working on FIFA sliders since FIFA 15 as a community. This year, we are playing FIFA 22, hoping that the hype-r-motion is real. ![]() Welcome to the yearly tradition of the OS Community sliders for FIFA.
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